Next: , Previous: , Up: API Reference   [Contents][Index]

5.5 Scripting

Game logic is a web of asynchronous events that are carefully coordinated to bring the game world to life. In order to make an enemy follow and attack the player, or move an NPC back and forth in front of the item shop, or do both at the same time, a scripting system is a necessity. Chickadee comes with an asynchronous programming system in the (chickadee scripting) module. Lightweight, cooperative threads known as “scripts” allow the programmer to write asynchronous code as if it were synchronous, and allow many such “threads” to run concurrently.

But before we dig deeper into scripts, let’s discuss the simple act of scheduling tasks.